week 9

Final project thinkings

Collaborator – Yuqiao Q

We are interested in creating an illusion of time/relative rest by using people’s insensitiveness, and make the whole experience relatively slow (need time to figure out what’s going on). 

Related topics/references we are looking into:

relative movement/inertia/distortion of time and space

Einstein’s Dreams by Alan Lightman (https://en.wikipedia.org/wiki/Einstein%27s_Dreams)

“There is a place where time stands still. Raindrops hang motionless in air. Pendulums of clocks float mid-swing. Dogs raise their muzzles in silent howls. Pedestrians are frozen on the dusty streets, their legs cocked as if held by strings. The aromas of dates, mangoes, coriander, cumin are suspended in space.

As a traveler approaches this place from any direction, he moves more and more slowly. His heartbeats grow farther apart, his breathing slackens, his temperature drops, his thoughts diminish, until he reaches dead center and stops. For this is the center of time. From this place, time travels outward in concentric circles—at rest at the center, slowly picking up speed at greater diameters. 

And at the place where time stands still, one sees lovers kissing in the shadows of buildings, in a frozen embrace that will never let go. The loved one will never take his arms from where they are now, will never give back the bracelet of memories, will never journey far from his lover, will never place himself in danger in self-sacrifice, will never fail to show his love, will never become jealous, will never fall in love with someone else, will never lose the passion of this instant in time One must consider that these statues are illuminated by only the most feeble red light, for light is diminished almost to nothing at the center of time, its vibrations slowed to echoes in vast canyons, its intensity reduced to the faint glow of fireflies.

Those not quite at dead center do in- deed move, but at the pace of glaciers. A brush of the hair might take a year, a kiss might take a thousand. While a smile is returned, seasons pass in the outer world. While a child is hugged, bridges rise. While a goodbye is said, cities crumble and are forgotten.


Concepts in Human Geography by Michael R. Curry , Part 1 – On Spacial Practice



sense me move me week 8

This week’s class we grouped up as 4 and played around each other’s body architecture and texture.

For Body Re-Architecture

Architecture 1

Yuhan used various connections between joints to re-create our body architecture.

The first play she showed us not only the structure but also the depth map in which we could see our actual body. Yuqiao and I both felt that it would work better when got rid of the depth map. So for the second try Yuhan removed depth map and we just got the feedback of lines connected by joints. We enjoyed stretching between hand joints. The iteration of stretching joints felt like clapping hands, and I thought it would be fun if clapping sounds were added to it. During the interaction, I pretty enjoyed the contortion of changing the triangle shape by moving the joints on head and feet.

Architecture 2

Yuqiao’s body architecture lowered down the center of gravity to compose a geometry shape. I tended to pause my movement at a certain point to create a spectacular shape. Her architecture design mainly relied on proximal joints rather that stretching out points. I could feel my body was constrained by her design. The funnies part was to create a regular geometry shape by doing difficult contortions. It was even harder to see clearly what shape you have created though.

Architecture 3


I used joints to create curved shapes with a 50% opacity.

The feedbacks I got from my group members included that they enjoyed playing more with the overlapped part of the shapes. Instead of the two shapes I designed for them to play with, pretty much of their attentions would be drew to the overlapped part which was out of my expectation. Also, they did a lot of twists and turns to change the shape scale. They did not feel constrained as there’s no outline for the shape, so they tended to stretch out their bodies to create bigger shapes. The Contortion was that they stretched out their arms to create more space between two shapes.

For Body Texture

Texture 1


I wanted to create a bubbly body texture in use of overlapping ellipse added with an alpha. The design intention was to see how would user react with it when the texture became something gentler and softer then human body. What’s more, I designed a hidden hole in the center of the body – as long as you assemble all your body part to the center, you would be “eaten” by the black hole.

The feedbacks I got included:

  1. Yuhan found the black hole thing immediately while Yuqiao didn’t even notice it
  2. They both intentionally tried very slow or fast movements to see how would speed influenced the sketch (which I haven’t thought about yet)

Texture 2

Yuhan created a fluffy pompom which is visually cute and inviting. The first thing popped into my mind was to jump with it as if it was alive. I could watch a pompom jumping for a whole day. Moreover,  because of its fluffy substance, it made me wanna swing to see how all its hair would move along the wind.


A Post-Mortem of Our First Pathways Study


This week we tested our first pathways study, which was super fun and inspiring.

What pathways did you see?

  • up&down linear and circular pathways which tried to change the amplitude of the sine wave (predict & design)
  • right&left linear pathways which follow the snaking of sine wave (predict & design)
  • random pathways which users tried to see how many/which body joints could interact with the wave (predict)
  • stretched pathway to a certain point to make the sin wave pause (surprise)
  • linear pathways which got closer/further away from the wave (surprise)

What design choices did you make to influence the pathways people would take?

  • the amplitude of sine wave could be controlled by vertical movement of the joint
  • random notes would be triggered when the joint match a certain point of the wave, meanwhile, that certain point would be lit up (this part didn’t actually work in class which caused some confuses, but also surprises)
  • the shape design of sine wave were to lead the joint to do the same sine wave pathway, with the cue of feedback from note sound and lit up point, finally became a unison

What choices were not made? left to chance?

  • the unpredicted “chaos” of random notes made the user’s movement wanted to interact and follow with its rhythm
  • could design something when users move closer or further away from the wave
  • the joint selection was not designed, could be multi joints / head

What did people feel interacting with your piece?

  • How big was the difference between what you intended and what actually happened?
  • people felt happier playing with the notes rather than just sine wave, while in our initial design, notes were more like a cue. might be interesting if we made the notes more designed and fit the pathway
  • people loved looking for “edges”, almost everyone would choose to stretch their pathway to see how further they could get control of the amplitude, and that brought up a pause in their movement



* Code Link here –


*Video here –