wave study_NoC

(video edited from the xx “Chained” music video)

“The waves broke and spread their waters swiftly over the shore. One after another they massed themselves and fell; the spray tossed itself back with the energy of their fall. The waves were steeped deep-blue save for a pattern of diamond-pointed light on their backs which rippled as the backs of great horses ripple with muscles as they move. The waves fell; withdrew and fell again, like the thud of a great beast stamping.”

― Virginia Woolf, The Waves

For nature of code project, I want to dig more into simulation of ocean waves/tide waves/liquid flow. Through this series of studies, I aim to figure out several simulations/patterns that could be best adjusted into a spacial human body interaction project using kinect. The idea is to project wave(whatever it is made of) to the ground/wall/ceiling (not decided yet) which could let people interact with the wave, with both visual and sound feedback. The rise and fall of tides and the come and fade of waves are like the voices of memories.

The wave study would start from its form and movement:


connected system of particles / grid / lines / shades of color / 3D render

2. movements

linear (back and forth along with people’s movement)

circular (ripple)

sine wave/irregular wave

3. variables that control movements

gravity(tidal force) / wind / user passing by(kinect) etc.


“Waves are the voices of tides. Tides are life,” murmured Niko.

“They bring new food for shore creatures, and take ships out to sea.

They are the ocean’s pulse, and our own heartbeat.”

― Tamora Pierce, Sandry’s Book